A daily guessing game for characters from Hindu mythology. Progressive clues, one puzzle per day, same for everyone. Resets at midnight IST.
100% private - streak and history stay in your browser, nothing is sent to any server
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| Game type | Daily character-guessing puzzle |
| Characters in rotation | 150 (Easy 23, Medium 50, Hard 77) |
| Clues per puzzle | 5, ordered hardest to easiest |
| Puzzle reset | Midnight IST (UTC+5:30), same for every player |
| Primary sources | Valmiki Ramayana, Vyasa Mahabharata, Shiva / Vishnu / Skanda Puranas, Sangam literature, regional traditions |
| Hint category values | Ramayana, Mahabharata, Puranic, Vedic, Regional, Historical |
| Streak rule | Loss or skipped day resets current streak to 0 (Wordle pattern). Longest streak is preserved separately. |
| Hint system | One hint per Daily puzzle. Reveals broad tradition; costs one orange slot in the share grid. |
| Play modes | Daily (shared, streak-tracked, strict Wordle pattern), Practice (random, filterable by difficulty, with Skip clue and Reveal answer), and Archive (replay any past puzzle, with Skip and Reveal). Practice and Archive do not affect your streak. |
| Achievements | 8 badges: First Win, 3/7/30-Day Streaks, Speed Demon (clue 1 solve), Determined (clue 5 solve), Mythology Scholar (5 hard solves), Completionist (25 solves). Daily-mode wins only; Archive replays do not count. |
| Share targets | WhatsApp, X (Twitter), clipboard. Emoji result grid, never reveals the answer. |
| Privacy | 100% browser-side. No accounts, no data uploaded, no tracking beyond anonymous GA4 page metrics. |
| Language | English (en-IN) |
Every player worldwide gets the same puzzle each day, drawn from a fixed schedule keyed to the IST calendar. Difficulty rotates across the week: Monday and Tuesday are easier figures, Wednesday and Thursday step up to medium, Friday and Saturday are the hardest, and Sunday returns to medium. Clues reveal hardest first (clue 1) to easiest (clue 5), so the round rewards both broad knowledge and elimination.
You have up to 5 attempts. The autocomplete only accepts characters that exist in the database, so typos and unknown names cost nothing - the input shakes and you keep your slot. Once you submit a real character name that does not match the target, the next clue reveals automatically. A one-shot Hint button reveals the broad tradition (Ramayana, Mahabharata, Puranic, Vedic, Regional, or Historical) for the cost of one orange slot in your share grid.
Streak rules follow the Wordle pattern: a loss or a skipped day resets your current streak to zero, while your longest streak is preserved as a personal best. Practice mode and Archive replays do not affect streak, and both expose Skip clue and Reveal answer buttons since neither has streak stakes - use them to learn the character pool faster.
The 150-character pool is split across three difficulty tiers (23 easy, 50 medium, 77 hard) and six hint categories. Ramayana figures include the Ikshvaku dynasty, the vanara army, and the Lankan court. Mahabharata coverage spans the full Kuru cast plus key Yadavas, Naga princesses (Ulupi, Iravan), and lesser-known sages (Uttanka, Markandeya). The Puranic block draws from the Bhagavata, Vishnu, Shiva, and Skanda Puranas plus the Devi Mahatmya, with avatars (Matsya, Kurma, Varaha, Narasimha, Vamana, Parashurama, Kalki) and goddess narratives (Mahishasura, Holika, Sati).
Vedic figures cover the Rig Vedic core - Indra, Agni, Varuna, Surya, Yama, Brahma - plus pre-Trimurti deities whose later relegation makes for harder clues. Regional coverage explicitly represents Tamil Nadu (Murugan, Andal, Kannappa, Mariamman, Iravan), Maharashtra (Vithoba), Kerala (Ayyappa), Bengal (Manasa), Karnataka (Chamundeshwari, Renuka), Manipur (Chitrangada), and Rajasthan (Meera Bai). The Historical category covers two non-mythological figures whose cultural weight earned them a slot: Thiruvalluvar (Tamil ethical poet) and Adi Shankaracharya (Advaita Vedanta philosopher).
Villains and adversaries are included and framed neutrally - Ravana, Duryodhana, Shakuni, Mahishasura, Hiranyakashipu, Kamsa, Putana, Surpanakha, and others. Where a figure traditionally classified as an adversary also has an active worship tradition (Mahishasura among some Adivasi communities, Barbarika at Khatu Shyam, Mayasura in Tantric contexts), the post-game profile acknowledges it. Curator method: primary- source citations, neutral educational tone, no devotional framing in clues.
Approximate scholarly dating shown for each text. Oral and regional traditions predate written compilation; ranges reflect the academic consensus where one exists, and known scholarly debate where it does not. For authoritative readings, consult primary sources or a qualified scholar.